Hello, I am trying to render out an animated 360 panoramic equirectangular and having trouble with antialiasing. I have to use the movie render queue because I am going to high resolution, 16K. trying to get crisp linework on the pitch. Have tagged the sequencer camera with camera point 360, have set quality texture size in Rec 360 to 6000 and have set camera to mono 360 (use 6 cameras). I have about 500 frames to render. Antialiasing is checked. Have tried multiple settings in movie render queue for spatial and temporal AA because I am using tiling, otherwise I crash. If I override the 7680 pixel limit in sequencer using separate process and -RESX=/-RESY= line commands, I crash. In movie render queue, Spatial settings I’ve tried range from 2-6, temporal settings range from 3-12, avoiding the error messages in the movie render queue dialog box for AA. Either the render times go beyond 6 hours or I get the attached linework detail on the field, which is a no-go. The field lines had some emissivity to them to get them to show more white, I removed that and still same result. The width of the field is over 4000 pixels on a 16K image, plenty of res to get smooth linework, what is going wrong?