[SUPPORT] CAMERA 360 System

NEWS 10.19.2020 A new small update is already available today:

The update affected a different camera that allows you to use Planar Reflection, Anti-Aliasing, DOF, Raytracing. it allows you to load the system less when rendering, since it uses a standard camera for rendering 360 images.

Changes:
Fixed actors Camera Rec 2D and Camera Point 2D.

Note:
-Movie Render Pipeline and Sequencer rendering not working;
-Limit image 16384 px;
-Using HighResShot system.

How to use it?

  1. Added to scene two actors: Camera Rec 2D and Camera Point 2D (Camera_360\Blueprints\Camera Rec 2D and Camera Point 2D)
    All settings in Camera point 2D
    ](filedata/fetch?id=1823636&d=1603123274)
  2. ScreenShot Size X and Y = recomended 2500-3000px(limit 16384). The higher the value, the clearer the image, but the rendering time will also be long. This is the size of a single frame that will be added to the final 360 image.
  3. ScreenShot Size 360 X and 360 Y = recomended 7680x3840 and more (Limit 16384). This is the size of the final image 360.

Hot Jey:
Input key M -> ScreenShot;
Input Key R = Record.

Fast start, for testing (Demo Map):
Open Camera_360\Maps\Demo_scene_Camera2D_rec

I will write more detailed information and tutorial today.

Example: Full Image Google drive. 14000 px.

](filedata/fetch?id=1823633&d=1603122852)
Example working Planar Reflection: