Hi, Lutz0815!
Please look your post process. I think this post process bloom or vignette. Need change value to 0.
https://forums.unrealengine.com/unre…78#post1599178 and this CAMERA 360 System (Blueprints) - #37 by ElizzaRF - Marketplace - Unreal Engine Forums
Important/Additional Notes:
Some Post processing does not work, artifacts appear in the form of seams.
- Vignette = 0 (In Post Process);
- Bloom = 0 (In Post Process);
- ScreenSpace Reflection = 0 (In Postprocess);
- HeighFog and atmospheric fog workig , but if used -> Volumetric Fog -> Long rendering time, or maybe seams.
- Directional Light - Light Shafts Off;
- Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
- Ambient Occlusion (Sometimes).