[SUPPORT] CAMERA 360 System

Hi I’ve recently purchased your plugin which is a great system - although I intend to use it for live 360 capture. My first issue is the expected one -

While capturing my scene in real time I get an FPS drop from 120 to about 12. If you have any suggestions on Project Settings I can implement to get this up to at least 30-35 FPS this would be greatly appreciated. As of now for my 360 Rec Camera settings I’m using a 2:1 aspect ratio to get 2000 x 1000 on the capture size and 1024 texture size quality. I want to output 360 video at 2K ideally although a 1080p size works too.

My second issue is - I hope to broadcast my output via NDI (Network Device Interface) which was recently adopted to unreal with the NDI for Unreal SDK. This means the plug in has the provision to set up your own ‘Broadcast Actor’ camera to send your output over to an NDI receiving device. How do I switch the default camera you’ve provided (the one that captures the 360 plane) with the NDI Broadcast Actor?

Thanks for all your hard work in making this set up !

Jash