[SUPPORT] CAMERA 360 System

Hi! Unreal Engine 4 has its own features. Are you using a particle system as smoke?

Try to use a 3D model of the smoke. Each particle looks towards the camera, in our case we have 6 cameras at different angles, because of this there is a seam visibility. Or try using smoke in places where there is no seam.

In camera 360 actor there is a check mark, show debug borders.

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