I have a problem. I am not sure if its the recording (plugin), my encode, or the oculus go limitations. But have you recorded anything with this plugin and played it on the Oculus go? No matter what I try, wether that is 4k and 60 FPS, or 4K and 30 FPS, 8K converted to 4K, or anything really, the video is either blurry or really choppy when the camera moves, or a mesh moves in front of the camera. I swear I have tried for nearly 4 days… I tried both AA filters too. I am running out of ideas. Even if I saw a good example that worked in the Oculus GO i would be more concerned I have a setting wrong, or is it just a limitation of the Oculus GO. Too many variables.
Thanks
Hi, **Fenixfan08 ! **
Sorry I don’t have Oculus Go to check. But I check all videos on HTC Vive.
Can you send the result of your video?
Have you tried changing the antialiasing mode?
https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints?p=1613354#post1613354
To increase the clarity of the video, you need to change the render target ttexture 2048 -> to a larger one, for example 4096 px
https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints?p=1614687#post1614687
Have you watched YouTube videos with oculus go youtube application?