[SUPPORT] CAMERA 360 System

**Known issues, artifacts (unreal Engine 4 rendering specifics) **

  1. Objects that are very close to the camera that is capturing can cause divergence which makes it hard for a user to focus on the 3D image. Be careful with objects that get too close to the camera as this will cause divergence. While in some cases image divergence will not be possible to avoid, thinking about your camera placement can help lessen the effect. The following video shows how you can have different levels divergence in your images.
  2. Not All effects works:
    -AtmosphericFog, HeighFog (Sometimes visible seams (depending on the strength of the effect);
    -ScreenSpace Reflection (Sometimes visible seams).
    -volumetric light (Sometimes visible seams)
    -Bloom, Vignette (Sometimes visible seams)

Try in Post process Vignette OFF - Link Forum
Try in Post Process Bloom OFF - Link Forum
OFF AtmosphericFog or HeighFog in scene.

You can see the post Processing settings in the demo scene.
Camera 360/Maps/Demo_example

Decisions helped you?