[SUPPORT] CAMERA 360 System

News 06/29/2019. Update 1.13 fix2.

New update released.

What changed?

Youtube: https://youtu.be/7EMAmT572w0

1. Added Debug border and red cube for Camera 360.
Debug border - shows the borders of the camera frame.
Debug Red cube - If the image has the wrong size, it will be visible on the render. If it bothers you, you can turn it off.


***2. Added Stereo mode for Camera2D. ***This mode does not use RenderTargetTexture2D.

  • Used SplitScreen for stereo. Do not forget to activate SplitScreen in the project settings.

***3. Found a way to change the size of the render Target Texture 2D all at once. ***
Youtube 4 min 33 sec. https://youtu.be/7EMAmT572w0?t=273

  1. You need to select all the textures;
  2. Then press the right button and select -> asset action -> Bulk edit via property matrix

  1. Select all RenderTargetTexture2D and chose Size X and Size Y in RenderTargetTexture2D


4. Apply and Save.

Known issues:

  1. UE 4.18 some postprocessing does not work. In recent versions 4.22 there are no such problems (for example, shadows, bloom);
  2. Does not work with Camera CUT track in sequencer (It works, but it does not perceive the right eye).
    Remember, do not forget to use PostProcess settings to avoid seams.

***4. Changed the rotation of the camera. ***
The cameras now record the exact position and rotation of objects.
Added camera offset values in all cameras.
Please check the camera rotation in your past projects, it will be changed 90 degrees. This is necessary for the proper operation of the camera.
You need to change the camera direction to 90 degrees.
You can rotate the camera in the desired direction or specify the desired angle in the camera offset field.Camera_Offset.jpgIf You see any errors, be sure to write to the forum. Thanks!