You can use atmospheric fog and an exponential increase in height, but this can be a big load on the video memory.
Seams may also appear in mode 360, 180.
Ok
Ok
I’ll see why this can happen. unreal Engine 4 very often updates its engine.
I will write to you later. Thanks!
I am preparing a new update, it will be able to render in 2D stereo mode with less load on the video memory. I hope that you can rendering without artifacts using a sequencer.