[SUPPORT] ArchViz Explorer

Hey Gputhige,

  1. If you enable the Look At Target option inside the Focus Settings, the camera will calculate the rotation based on the direction from POI Actor Location to the Look at Target Location.
    After that, you can add a separate transform to the POI_Geometry (Static Mesh Component). This won’t affect the camera direction.
    You can also disable the Use Look At Target? option and adjust the camera direction manually by rotating the SpringArm Component inside the POI.

  2. Please make sure to disable the Keep World Origin Near Camera option like in the screenshot. Feel free to write us an email if that shouldn’t work out for you.

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