@J.J:Franzen: Using a variable as a version number is probably a good way to do it. I could even place the version variables at all points in the blueprint graphs where the newest changes have been made. That way you can search for the variable and find all the appropriate areas, perhaps with a comment describing the changes.
As to your soulution for touch support I’d still very much like to see what you come up with 
@DukuDragon: For your second question you’re not asking about the game mechanics of healing, but how you are going to justify instant healing in a world without magic, right? If it is sci-fi enough this isn’t much of a problem, following Arthur C. Clarke’s third law of prediction, any sufficiently advanced technology is indistinguishable from magic. You could just say it’s a cloud of nano-robots or whatever. And what is wrong with repair facilities and mobile repair units? Is there something about these solution that you feel are limiting from a game mechanical standpoint?
As for your second question I’ve long though about making a list of planned features. I guess now is as good a time as any. Ok, here goes:
Planned Features (Percentage Completed)
- Have movable and visible tiles in range meshes conform to the underlying landscape (95%)
- Auto generate walkability and grid maps based on terrain without having to place tile meshes (80%)
- Add more options for displayng and calculating visibility and pathfinding (sprinting, multi-turn movement (Civ-style), displaying walkability and visibility simultaneously) (50%)
- Adding the option of spreading demanding operations over multiple ticks, improving performance on weaker hardware (50%)
- Improved support for using sprites and 2D assets (30%)
- Touch controls (10%)
- Increase modularity of blueprints.
- Add example maps of more specific TBS genres with custom code:
— 4X strategy (building and exploring)
— XCOM-like (Cover system ++)
— D&D-like (Dungeon visibility, complex game mechanics) - True height maps with overlapping grids.
- Multiplayer support.
- Units larger than one tile.
I think those are the big ones, though I’ve probably forgotten a few.