[SUPPORT] Advanced Turn Based Tile Toolkit

Found a weird possible bug in this new lil test case of mine. Made a quick grid and pawns like so:

Now, for whatever reason, any pawn standing on the upper right corner, where the red pawns starts, is invulnerable. The green can’t hit the red while it’s there, and if I get the green to that tile, the red acts as if he’s vanished. Does this mean that I haven’t gotten the update and the edge case fixes you added to it?

J^2