[SUPPORT] Advanced Turn Based Tile Toolkit

hello! I’ve recently purchased this toolkit and much to my dismay, the pathfinding system, though efficient, is not much to my liking.

The pathfinding I wish to incorporate is one that has both a manual and automatic algorithm. Something that Advance wars used.

In Advance Wars, I can sort of manually draw my own path but if the path were to become longer than the unit’s move range or the next visited tile is not adjacent to the latest member of the path, it would then resort to automatic pathfinding.

As you can see in the image, the path taken is not necessarily the best path as going through the forest, instead of taking the road, would cost less fuel (which is an in-game mechanic) but the player is able to draw that path because it does not extend beyond the selected unit’s move range
image