[SUPPORT] Advanced Turn Based Tile Toolkit

That’s a relief, thank you!

I did actually remember one other question I wanted to ask you! I did fix the problem for myself already some time ago, but I’m wondering if this is intended behaviour.

I could not get a purely self-targeting ability to work. In a fresh new project with only the toolkit and nothing else, if I try for Range = 0 and “allies/can target self” checked (on the Heal ability, but the abilities I was working on in my own project behave the same):

Then I don’t get any targetable tiles whatsoever and can’t select anything, not even self.

If I put the Range back to 1, but uncheck “allies” and only leave the “can target self” checkmark, I now can’t target allies OR self. Neither is selectable. And checking allies in this context is obviously not desirable, since I don’t want to allow targeting allies.

self3.PNG

In my own project I managed to make the following workaround:

Which finally gets me a target-self-only ability with appropriate tile marker:

self7.PNG

Is this intended behaviour? (If yes, no problem, I can just copy my workaround into the next update and such. The “Can Target Self” checkmark just threw me off.) Or was I just missing the correct option somewhere? =)
Now I’m really out of questions, hopefully for some time, haha.