Hi, I’m back. =)
I just have a quick question which I understand is a very frequently asked question, but I still couldn’t clear up my confusion after searching the forum and discord.
So, I’m trying to spawn units at runtime at spawn points.
If I just slap a spawn actor from class node in there like above, it seems to get the job done, but the abilities are doubled:
I found the culprit here:
If I disconnect the setup ability system node, it resolves the double ability problem.
What problems will I run into if I simply disconnet this?
(And also, now that I found the Handle Unit Spawning function, I wonder if I’m even doing it right above.
Should I instead directly call the Handle Unit Spawning function to spawn my units at runtime? I’m a bit confused)


