[SUPPORT] Advanced Turn Based Tile Toolkit

Ok, I’m still not 100% sure if I understand the question, but are you asking how to check the range of the targeted unit to make sure it is in range so that it can counter attack? If that is what you are after, I think this change will do the trick:

Hi, set the PathfindingType variable of your units to BP_Path_PassThroughFriendly