New version is live! This one is not a huge refactor like the last one, but it adds several new features, as well as fixing bugs and tweaking several things. Major changes are listed below. For a more complete list, see my Trello.
v3.1 (live 28.05.21)
- Demo map demonstrating several toolkit feaures, including adding new ones, including:
- Moving platforms
- Traps
- Destructible tiles
- Ladders
- Updated visuals for Advanced abilities
- Example map demonstrating spawning units and assigning units to clients
- “External action component” that lets you do action-style logic in separate actors.
- Capsule component added to BP_Unit, used for debugging to show the unit’s grid location (in the game logic). Can also be used to allow for game logic requiring unit collision outside of actions.
- Fixed several bugs related to spawning units at runtime
- Improved responsiveness of hover events
- Lots and lots of tweaks and minor fixes (see Trello for details)