[SUPPORT] Advanced Turn Based Tile Toolkit

If you need to use the range check in other abilities then you’ll also need to add it to them, yes. If you have lots of different attack abilities it might be better to add it as a function to BP_Ability so that you don’t have to duplicate your code so much.

If you want to add an ability to a specific unit you can add it to the Abilities array in the AbilitySystem component on that Unit.