Monokkel
(Monokkel)
June 19, 2020, 7:31pm
3506
Infest1908:
My foult I looked at theTurnmanagerStrategy while testing out the initiative one.
Second one directly with repro steps:
Big units wont get removed from grid after they are killed , or I have forgotten something:
Repro : Open new Project - open the basic map - set the gridmanager max unit size to 3 - place two bp unit anim with size of 3 - kill one and game wont end. Attached screenshot.
You can´t reasign the normal pathfinding to a unit after changing his size back to 1 . I think this is because you are declaring units with sizes >0 as big units. What would be okay but, the problem here is, when a unit got a size of 0 you just can move “in” them with big units.
**Repro: **Basic Map - 2x bpunit anim - gridmanager to max unit size 3 - one unit size 3 and player - one unit size 0 and enemy. Screenshot attached.
Btw. I have increased the unit size to 3 because a size of 2 doesn´t have a center tile and will cause other problems.
Thanks in advance.
Hey, seems like I unknowingly broke some big unit functionality in the last update. Thank you for telling me and for the thorough repro steps. Try the following fix and see if it solves your issues:
https://i.imgur.com/5ZG6rOz.png