[SUPPORT] Advanced Turn Based Tile Toolkit

  1. My foult I looked at theTurnmanagerStrategy while testing out the initiative one.

  2. Second one directly with repro steps:
    Big units wont get removed from grid after they are killed , or I have forgotten something:

Repro: Open new Project - open the basic map - set the gridmanager max unit size to 3 - place two bp unit anim with size of 3 - kill one and game wont end. Attached screenshot.

  1. You can´t reasign the normal pathfinding to a unit after changing his size back to 1. I think this is because you are declaring units with sizes >0 as big units. What would be okay but, the problem here is, when a unit got a size of 0 you just can move “in” them with big units.

**Repro: **Basic Map - 2x bpunit anim - gridmanager to max unit size 3 - one unit size 3 and player - one unit size 0 and enemy. Screenshot attached.

Btw. I have increased the unit size to 3 because a size of 2 doesn´t have a center tile and will cause other problems.

Thanks in advance.