Hey!
Great work as always, just checking out the newest edition of the build. Two questions
Now that the main index array for the grid is a Map, how would you go about calling a random tile? Something that sounds simple but anything iv tried is a flawed system that includes indexes with no tile so the unit spawns fail.
And two, really intrigued by the new turn managers but is there any info as to how/why they’re different?
Thanks!