[SUPPORT] Advanced Turn Based Tile Toolkit

You’re keeping a close eye on my trello, aren’t you :stuck_out_tongue: That is good to know, and not a bug I was aware of. I will test if it still happens in my internal build and fix it if this is the case. At the moment I have a more serious bug where after a while, all actions start terminating too early, skipping ahead to animations before they are finished. Likely some actions calling EndAction twice, or something like that. This should hopefully only be an issue with my internal build. In any case, I’m working on a fix.

Edit: Not saying the bug you reported is not also serious, as it is game breaking, just that it is at least conditional, while the current issue happens no matter what the player does.