Hello Monikkel,
thanks for your answer but it seems you have to walk me through this a little bit.
For my kind of game all i need is just a grid, a simple character, who can move freely up and down, left and right (WASD) and objects i can push and pull around from tile to tile. And like i said before the possibility, to undo steps the character and objects have made. And the mouse should be still enabled.
So i would like to get rid of all the other stuff, but i’m not sure, what things i can or/and have to delete or turn off from your toolkit.
I have already set up my own camera in the level blueprint and i can toggle it to different views, which works fine.
But i’m struggeling with all the rest.
How can i turn off or use my own hud? When i start the game there’s always “empty turn” shown in the upper left corner…
I duplicated one of the player_unit to set up my own character. But i couldn’t find out, how and in which blueprint i have to set up the WASD-movements. I would have gone for my own character but it seems like i have to set it up inside the ATBTT_PlayerController and cast to my own character. And how and where i can get the index of my player unit, or how to translate a location into a grid index. I have already looked into you blueprints tutorial but their is way to much going on for me and most of it i don’t need for my game
I know it’s a lot, but i would really appreciate it, if you could help me with a few things here.
Thanks in advance!
AceD