[SUPPORT] Advanced Turn Based Tile Toolkit

Hi ,

Thanks for answering my previous questions.

I have another one, though. Is there any way to make the cost of moving to a tile truly zero? I think you set “0” as a shorthand for increasing the cost, somehow.

I ask because I created portals, and I want the cost to jump between portals to be zero. I did this by making it so that if two tiles are portals, then I add each of them to the other’s respective “edge array” and “edge array integer” elements. In those edge array element values, I set the cost to 1, so it takes one move point to jump from one portal to the other, which I don’t want. However, if I set the cost to 0 then, for some reason, it costs two movement points to jump the portal.