I don’t know what’s causing it, but the camera in my game constantly drifts downward when playing with the Rift. After 30 seconds or so you have to stare at the ceiling to look forward. Eventually it rotates all the way around until you’re looking behind you. Obviously unplayable.
I’m working off Kris’ code for true first person, but I don’t think it’s even a problem of that since I don’t recall this happening previously…
I don’t think I’ve changed code otherwise, anyone have any ideas? Maybe it’s a problem with the character blueprint setup?
**Note: **Sometimes this doesn’t happen at all. Right after it was doing it just now, I unplugged the power and usb to the Rift. Plugged them back in and played all the way through my demo with no drift whatsoever. Possibly it’s a problem with my Rift?