If you look at the code in my community plugin, you can also see a sample of how to handle the different action-input binding regimes.
For a single input to trigger in different game scenarios, “ActionSets” may also be of particular interest to you:
If you look at the code in my community plugin, you can also see a sample of how to handle the different action-input binding regimes.
For a single input to trigger in different game scenarios, “ActionSets” may also be of particular interest to you: