Sun streaking during camera animation.

I’m running into an issue where the sunlight in my scene is streaking when the camera starts moving. It happens in the viewport and in the MRQ. Looks like it’s being heavily motion blured or something. Any ideas on how to fix this?

It also does this in the default game template with no settings adjusted other than turning up the already included exponential height fog a little so it obscures the sun light.

This seems like a pretty big issue if I can’t move the camera around in my scene without really bad ghosting?

It appears to be coming from the Directional Inscattering component of the Exponential Height fog.

Hmm, I would also play around with your postprocess settings. It looks like your vignette is acting up. While I doubt is the sole cause of this issue, making adjustments there might help.

You can also try disabling bloom, just in case it’s causing any wonkiness that’s contributing to this.