So i successfully managed to change out my cloud textures, and add in a happy little sun, however it seems that the sun keeps going behind the sky sphere itself at certain times of day, it seems to be related to camera position. Heres a Pic of my issue
it turns out it was the mask i tried using for the ring around the sun, still havent gotten it to work as intended but no longer are there a bunch of masked out circles not rotating with the directional light
Hey dude, i recently started to make my day and night cycle and im almost finished but i think i got the same problem as you had in the past. I will drop a picture of the sky material here maybe you could take a look on it
Hey,
thanks for you’re quick answer i tried to make what i understood from it so i came up with this. I think i did something wrong because i still have the problem
hey man ill do my best to explain what i think you should do. I am not a professional, i am self taught, and ive been celebrating an aniversary all day so i may not be totally sober, however what i can see is that you should do a skybox image node, using the blue channel of your light direction vector from the directional light acting as your sun, i just duplicated the origional skybox material and used that light direction vector, but you need to invert it with a one minus