Hello,
how can i make some Sun Flares like in the “BlueprintExample”-Demo?
Best Thanks in Advance!
halobungie
The easiest way would be to just take a look at the bp example
**
There are two ways:**
-you do it with planes and a material -> I think they did it like that in the bp example
-you enable light shafts in your dominant directional light + you add more fog
Also take a look at those threads:
https://forums.unrealengine/showthread.php?114-Why-does-the-light-shafts-looks-so-bad&highlight=light+shaft
https://forums.unrealengine/showthread.php?3369-How-do-I-get-God-Rays-in-UE4&highlight=light+shaft
One small offtopic note it’s lens flare, sun flare (solar flare to be more correct) is something diffrent
Ok, when he means that :), then:
Just take a look into the post process volume. There you can find a flare tab where you can change some various stuff (intensity, shape,…)
https://docs.unrealengine/latest/INT/Engine/Rendering/PostProcessEffects/LensFlare/index.html