Summer #UE4jam Submission Thread!

Cursed Fight

Cursed Fight

https://images.discordapp.net/attachments/330400115569328128/331764086713090049/Banner.png

Team TwoPOneA
Azorín Ferri
Sánchez
David Masana Lafuente

Submission Name:
TwoPOneA_CursedFight

Download link
https://github.com/SergiLedesma/SummerGJ/releases/download/1.0/TwoPOneA_CursedFight.rar

Demo

Summary
We’ve developed a multiplayer game like it was played before, two players in one keyboard. It’s a round based action game in 2.5D where the goal is to kill the other player with different weapons and getting passive stats when receiving damage.

Theme
We’ve interpreted the theme as a way to look at the good side of the bad things that can happen. That’s why, in the game, if you lose hp you earn a reward based on your missing health, so the less hp you have the more rewards you can stack up with a higher impact on your gameplay. Chances of comebacks are high :wink:

Controls
Player 1:
A D: Lateral movement
W: Jump
S (while jumping): Ground pound
SPACE: Shoot

Player 2:
Left Right: Lateral movement
Up: Jump
Down (while jumping): Ground pound
0-Numpad: Shoot

Pre-Jam Content
All the game content has been created from scratch except for:

  • The Blueprint_Effect_Explosion from the starter content.
  • A C++ code to setup the local multiplayer.

Background music from:
Desembra - Hit 'Em from NCS