We’re currently working on optimizing our game towards that all-important 90 fps. With the current state of our game, a significant portion of the frame time is spent in physics. The biggest culprits being UpdateOverlaps, GeomOverlapMultiple, and FetchAndStart Time.
We’ve already made a pass to reduce the collision channels to the bare minimum, but it’s not enough. Does anyone have any suggestions on ways to improve this further?