I took Unreal Engine 4 and learned blueprints and GUI’s from the beginning. I never bothered to learn particle systems or materials. I’m paying for it now trying to add polish to my game.
I’ve done 3DMotives ‘Intro to Materials in UE4 - Vol.1’ and learned a lot about materials to where I created the radar screen I posted about to no effect before; very satisfying.
Digital Tutors - Intro to Particle Systems in UE4 is not as good of a tutorial and so I’m experimenting with particle systems trying to learn them inside out.
The effect I’m looking for is the distortion of water from a propeller spinning undewater for a naval simulator game I’ve been working on.
I’m using the community ocean plugin and looking for a way to make an effect that swirls backwards in a blurring/distorting manner which I can control through a parameter (RPM aka speed)
Any suggestion of where to start would be great, I’m having issues getting anything useable. Some sort of refracting material with a rotator that spawns through a plane mesh emitter particle system?