Hi! We found while testing the Engine’s hotfix tech (OnlineHotfixManager) that if file enumeration failed during the hotfix process, future hotfix attempts in the same session would not be able to start because the first hotfix was still considered in progress. We addressed this with an engine change to mark the hotfix as complete/failed if file enumeration fails.
We figured this could benefit others as well, so I’ve gone ahead and made a PR with this small patch - it would be great if it could be upstreamed!
https://github.com/EpicGames/UnrealEngine/pull/14016
Let me know if I can provide any additional clarification.
Thanks!
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