[suggestion] Sounds in cascade

Hi I would love to see a feature where a sound effect could be called directly as a cascade module. That functionality is available in Cryengine and I found it REALLY REALLY useful.
That way the sound fx could be liked directly to the spawning of the particle emitter and saved with the particle so that anytime you drop it into the level it’s ready to go.
I’m aware the same functionality could be achieved with blueprints, but having it in cascade as well would speed thing up.

Cheers!

Second that! As an environment artist, my thoughtflow is encumbered by the missing link- hey wait a tick… what if everything could be controlled in blueprints? Is that the ultimate goal for the UDK?

Third that

Hello,

Thank you for your feedback. There has been some discussion about this idea, but I have now created an official request and submitted it into our request database.

Cheers!

Alexander