Hi I would love to see a feature where a sound effect could be called directly as a cascade module. That functionality is available in Cryengine and I found it REALLY REALLY useful.
That way the sound fx could be liked directly to the spawning of the particle emitter and saved with the particle so that anytime you drop it into the level it’s ready to go.
I’m aware the same functionality could be achieved with blueprints, but having it in cascade as well would speed thing up.
Cheers!