So after listening to a talk, and seeing the game The Order do it. It would be really awesome to be able to bake layered materials down to textures. In The Order, tiled materials down to shaders (Paragon-esque) real-time layered materials could benefit from having some form of baking tileable shaders down to their respective shaders for optimization. Because each tileable shader gets rendered before it gets masked in a layered material, I’m wondering if a solution in UE4 to bake these tileable shaders down to their respective texture maps would be beneficial rather than a middleware solution, i.e: Quixel/Substance and how they handled exporting tileable materials down to textures.
It’s an interesting thought, one I thought I would share.