Hello people! I have a very weird issue, and I really hope someone can clarify this for me. Also, I’m not sure whether this is the right place to post it, I’m sorry if it isn’t!
I have a scene - all dynamic lighting. I made it like this, since I wanted to create this faster, and because shadows looks more ‘crisp’. Now, I suddenly ran into a performance problem today. Weird thing is, the Unreal scene says it has 1mil tris in the camera viewport (with the “Stats Engine” command), and the scene is only 220k tris in Maya. This makes no sense in my mind, but here are the pictures :
Unreal Statistics :
I know the statistics show 343k tris, but that is because I am streaming two levels at the same time - the scene from Maya, plus one more scene, that is about 100k tris. Why is this happening? Any ideas?