I’ve been working on a woodland scene using photogrammetry models and texture at around 1k-7k models and 4k textures. The scene was working fine, but once I added my new tree models with foliage planes I suddenly lost texture quality in all my assets. I’m sure it’s a setting that has changed, but I can’t seem to find a fix.
It’s better when you just use a higher value for the texture streaming distance -> better performance
"I found out you can adjust the distance of the texture streaming using the “Streaming Distance Multiplier” setting in the mesh window. Since I create my models in meters and have to set the build scale up to 100, I figured I need to set the Streaming Distance Multiplier to 1000 to get it look right. I hope this helps! "