Sudden loss of texture quality

Hello,

I’ve been working on a woodland scene using photogrammetry models and texture at around 1k-7k models and 4k textures. The scene was working fine, but once I added my new tree models with foliage planes I suddenly lost texture quality in all my assets. I’m sure it’s a setting that has changed, but I can’t seem to find a fix.

Any help would be great

bed1baa15433d0d83cd220694c43350988c422b4.jpeg
Original texture

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Current scene issue

I’ve gone round my textures and set them to nomipmap and it’s solved the issue with no loss of FPS. Is this a world setting?

It’s better when you just use a higher value for the texture streaming distance -> better performance :smiley:

"I found out you can adjust the distance of the texture streaming using the “Streaming Distance Multiplier” setting in the mesh window. Since I create my models in meters and have to set the build scale up to 100, I figured I need to set the Streaming Distance Multiplier to 1000 to get it look right. I hope this helps! "