I have been working for a few months on a video made within Unreal sequencer.
Everything was working well until today that all my mesh’s textures are suddenly displayed in low resolution.
The problem seems to appear randomly.
It happened once, the same day, but rebooting the engine fixed the issue. So I thought of a bug.
Now it seems I am stuck with it.
I don’t think I have changed any settings. Or perhaps by mistake…
I was simply putting in place different sprites I made, and when I was ready to record the scene, I noticed this issue.
Engine scalability setting is on Cinematic.
Material quality is on high.
So the problem isn’t coming from there…
The funny thing is that when I open a mesh’s texture menu, the texture on the mesh in the viewer will appear at the correct resolution.
Once I close the window, it is back at low resolution.
Also, if I place an Epic mesh with an Epic texture, I have no problem.
It only concerns meshes and textures I have imported.
Could it be that for one sprite, coming from a PNG, I remembered fiddling in order to get its original transparency… but cannot find the option again.
Could it be that it affected the whole world?
I have seen similar questions here and there, but answers were not exactly fitting this case…Did anyone run into a similar issue?
Thank you!