Successfully exported on Youtube / Gear VR

Because I’ve been trying to do that for months I’ll share my findings. To export a scene in youtube VR / Gear VR, just like K&L Insurgent:

  1. Capture the scene with the ExportObjectPlugin developed by Allar: 360 Panoramic Export Pipeline - Released Projects - Unreal Engine Forums . Easy to setup.
  2. You’ll obtain 2 .HDR files for each frames captured (left and right eye). So for instance you captured 30 secs at 30 fps, you’ll obtain 1800 .HDR files. Each file is 4096x2048.
  3. With Photoshop I converted the .HDR files into .PSD
  4. I import the 1800 .PSD files into Premiere. Pu them in a 4096x4096 sequence at 30 fps. Left at the top, Right at bottom. Do whatever effects/montage needed.
  5. Export in AVI, No codec, 4096x4096, 30 fps, Aspect 1:1, 32-bits, Progressive
  6. With the wonderful tool from Purple Pill VR http://www.purplepillvr.com/best-encoding-settings-resolution-for-4k-360-3d-vr-videos/ , convert your raw video to Rift, Gear VR, Android, or Youtube format.
  7. You’re done! If you want to publish it on Youtube, you just have to add VR metadata to your file with the app https://github.com/google/spatial-media/releases/download/v2.0/360.Video.Metadata.Tool.win.zip

The only thing for now it seems to have a problem with particles as you can see in the first seconds of my video. Probably by rotating the virtual camera at a different angle would correct the problem for now.

The final 2 minutes capture (it’s very dark that’s normal it’s a night scene): A Mod

I wanted first to export in 4096x4096 1:1 high-bitrate h265 for MilkVR, but Media Encoder/Premiere always gives me a low-level error. Guess it doesn’t matter really much now.

Software used: UE4.10.2 , Photoshop CC 2015, Premiere CC 2015, Win 10 x64
Hardware: NVIDIA GTX 980 4GB, 32GB RAM, i7-4930 3.4 GHz

Mat, Proteus VR

Congratulation, Allars plugin is really nice.
Have you found a way to take camera orientation with the exporting to HDR?
I myself did have the problem that there was a slight colour/brightness diffrence between the stitchlines (i asume it renders 6 views and stitches it into sperical).

Oh and thanks for point 6. I myself had problems with our old platform not accepting the video format. Will see if this conversion method will let it work.