Successfully completed and ran Epic Games' still-incomplete OSSv2 in Unreal Engine 5.5.

This video documents the process of enhancing and fully completing the functionality of OSS (Online Subsystem) V2, which is still under development by Epic Games as of Unreal Engine version 5.5.

The beacon is working perfectly, and all systems such as Join, Create Session, Find Lobby, etc. are working perfectly.

cool !! :+1: I want to have a try~

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Hey,

Are you still using OSSv2 on 5.7.1? I was using it fine up to 5.6, but on 5.7 it stopped working. Debugging it, i got as far as seeing InternalTravelToSession is no longer adding the level to the URL. The URL just has what I think is the Lobby ID (EOS:GUID), where as before it was something like EOS:GUID:/Game//Level. My level name is still getting sent in the MAPNAME attribute and I’m wondering if i’m expected to do something different when the Join succeeds.