I’m looking for the same functionality as when you create 2 geometric boxes and one of them has the subtract function; and that if you are wrong by a few millimeters or simply want to move the “subtract” type box to another side in the future, that is a moment.
Imagine that you and I do a project and we have this.
and now I say to you, “hey, move him and stretch him up a little more”, 3seg after
If I ask you the same with a static mesh you will have to do:
1 - Delete the current model
2 - Import the model again
3 - Add everything you need to the model (many things)
4 - Do what I have asked you.
You see the difference?
While in geometric models this is a second, in static meshes when you do something like that “you have to modify the vertices and polygons” and finally apply and this is permanently, just what I don’t want.