I publish here because in Scripting or Blueprint topics, there is a little more knowledge.
Is there a way to make an actor-type Blueprint that converts a “static mesh” to a “bsp/brush/geometric”? With some casting or some function that allows it that I don’t know?
I’m looking for the same functionality as when you create 2 geometric boxes and one of them has the subtract function; and that if you are wrong by a few millimeters or simply want to move the “subtract” type box to another side in the future, that is a moment.
Editing a static mesh is complex because you have to go back to the 3D editor… re-export if something didn’t work out correctly…
Read to the end.
If you do it with the shaping tools, you commit to the figure. I want you to be able to modify it as if you were going with a “subtraction brush” and that if you want to modify the static mesh, it is only a moment moving the subtract figure.