Hi,
I imported a human model from Blender which was created using MB Labs, I want to use the subsurface profile for body material, but It is not showing correctly, It does change the way how character looks but if I move the camera to see light bleeding it shows a weird repeating texture like this:
Can anyone tell me what is wrong? My Material is quite simple I am only using the default subsurface profile and just the albedo for base color as of right now.
