Subsurface Profile and Light Propagation Volume problem with Unreal engine 4.14

Hello

Obvious problem in Unreal engine 4.14 with Subsurface Profile and Dynamic Indirect Lighting. Works fine on Unreal engine 4.13, but not on 4.14 see picture. My project is a simple FirstPerson own. Can anyone bring a solution?

same issue…
4.26ver…
Did you solve it?

works with UE4.26.
But if a subsurface profile material is activated, it no longer works.