Hi! I have a game that is substrate. (Experimental I know but here we are) It works fine with a legacy UDS but not with the latest. The latest comes in completely washed out as if the sky was just a blank white emissive. Any ideas how to fix it? I’m hoping to use the latest version because it appears that I’ll get some performance back with it. Just a slightly better framerate with the new one which counts. I know I can just go with the legacy version but I’m just out here wondering what my other options might be. Thanks folks.