Hi everyone,
I’m working on a weapon model that has both transparent and opaque parts. I’m using Substrate Horizontal Blend to combine them into one material since the mask is too complex to split into separate materials.
Here’s the issue:
I’m blending Substrate Slab BSDF(transparent) and Substrate Shading Models(opaque).
In Single Shading Model, if I choose Default Lit, the model turns black-and-white, but Roughness works.
If I disable Index of Refraction, the color comes back, but the transparency doesn’t work as needed(no frost glass effect).
If I switch to Clear Coat, the color and transparency work fine, but Roughness completely breaks, and the model just looks shiny all over.
Is there any way to fix this, so color, roughness and transparency all work? Would really appreciate some advice!