Summary
When using Substrate Adaptive GBuffer all reflective/metallic materials will have a blue glow artifact. This specifically happens when using the new Lumen Lite or Irradiance Field Gather.
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
1.Change Substrate GBuffer format from Bendable GBuffer to Adaptive GBuffer
2.Make a reflective material with a roughness value between 0 and 0.5 and apply it to an object in the level
3.Change the Global illumination Scalability to medium or set r.Lumen.FinalGatherMethod to 0
Expected Result
No artifacts
Observed Result
All reflective materials have artifacts
Affects Versions
5.8
Platform(s)
Windows
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Additional Notes
This artifacts happen on opaque materials and not on Translucent materials

