Hi, I’m using UE 5.3.2 and opened a new project using the VR template. However, when I enabled substrate materials in the project settings and restart the editor, it keeps crashing when trying to open. Any ideas?
Thanks in advance :).
Error message:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 5089] /Engine/Private/Strata/StrataForwardLighting.ush:279:78: error: no matching function for call to 'HasDynamicIndirectShadowCasterRepresentation' IndirectOcclusion = GetIndirectOcclusion(NearestResolvedDepthScreenUV, HasDynamicIndirectShadowCasterRepresentation(StrataPixelHeader)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /Engine/Private/DeferredShadingCommon.ush:398:6: note: candidate function not viable: no known conversion from 'FStrataPixelHeader' to 'FGBufferData' for 1st argument bool HasDynamicIndirectShadowCasterRepresentation(FGBufferData GBufferData) ^ D3DCompileToDxil failed. Error code: Unspecified error (0x80004005). Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!