[Substrate] Is there a way to expose the shader parameters in material instances?

Hello! I’d like to create a master material that sometimes uses nanite tesselation, but not for all materials. As you can see on the left side panel, there’s an option to use Nanite tesselation for the material. But is there a way to expose this setting? So that way, when creating a material instance, I could tick it on and off. I’m almost embarrassed to ask this question as I feel it’s something very basic, but I could not find any answers online. :sweat_smile: