Substrate Beta materials is not working with ray tracing translucency type set to raytracing under post processing volume help!

2025-03-03T00:00:00Z

Which Unreal version are you working in? In 5.5 Substrate materials with ray tracing translucency is working for me. The substrate materials need to be set up correctly for translucency to work in general.

Could you share more info about how your project is set up?

Hello! I imported the normal map I created in Substance Designer and connected it to the normal channel. I followed some tutorials for the rest of the setup, but they didn’t explain how it interacts with ray tracing or what settings to tweak aside from enabling the Substance plugin. I noticed my scene was set to raster, and when I switched to ray tracing, everything vanished and appeared flat. I attempted to adjust the settings like IRO, but it seemed like the refractions were the main issue. What settings need to be enabled for the substrate to work with ray tracing? Should I check anything in the project settings, post-processing, or lighting settings? I can share the file with you later today since I removed the substrate and will need to reconnect it.
https://www.youtube.com/watch?v=ipjbq6B5Zwc.

im also on the latest too unreal 5.5.1